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and the magic here is that we can do this with zero back-and-forth movement. we find the matches with two linear scans, one right to left to mark exactly where the matches start, and one left to right to eliminate overlap. right to left sweep marks all matches in a single pass. it’s completely deterministic, every possible future has been accounted for, and we just let the automaton do its thing.
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Using ImGui makes writing editor tools extremely simple. I like having my tools pull data directly from my game, and using ImGui along with C# reflection makes that very convenient. I can loop over all the Actor classes in C# and have them accessible in my editor with a few lines of code! For more complicated tools it's sometimes overkill to write my own implementation, which is where I fall back to using existing tools built for specific jobs (like Trenchbroom, for designing 3D environments).
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