GLSL shaders (usable accross OpenGL & OpenGL ES 2 without changes)
Warn about PyPy being unmaintained#17643
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Waves are sine bands that radiate outward from coastlines, inspired by Bad North's gorgeous shoreline effect. To know "how far from the coast" each pixel is, the system renders a coast mask — a top down orthographic render of the entire map with white for land and black for water — then dilates and blurs it into a gradient. The wave shader reads this gradient to place animated sine bands at regular distance intervals, with noise to break up the pattern.