Lobster is Wouter’s tenth language and was built from the ground up to enable prototyping games like Voxile. It amalgamates everything Wouter has learned at companies like: Amiga Inc., Crytek (building the original Cryengine for Far Cry), Maxis (SimCity), Gearbox (Borderlands 2) and Google (where he helped design Web Assembly and invented FlatBuffers while working on LLVM and Android VR/gaming tech). If you’re technical, I recommend you watch some of Wouter’s lecture videos (linked above and below) to understand just how much Wouter knows about game engine coding and languages.
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Other systems focus on orchestrating multiple specialized agents. Tools like Microsoft's AutoGen use event-driven architectures that allow distinct agent personas to communicate, share memory, and execute code in isolated environments. Setting these up requires programming knowledge though, so it’s not a completely code-free tool. Without proper configuration, interacting agents can fall into conversational loops, failing to complete their objectives while continuing to consume API credits.